Wand doesn't work in "Wand Reflection" demo.
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Hi. I am trying to test wand in "Wand Reflection" demo provided with Unity SDK "2021_05_12". But, unfortunatelly, demo doesn't respond on any actions made with the wand. Visuals of the demo work fine in glasses. The wand itself looks like working fine (light indicator
is green). Do you have any ideas what the problem is and how can I fix it?
Thanks.
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Hey Alexander! Is the Wand just not working at all (zero Wand movement being displayed), or is it just not very accurate/tracking feels a bit jumpy?
There's a couple things happening in the Wand Reflection demo app that might help:
-The wand tracking in Rev13 is visual/camera based only so it's not as responsive as you might be used to if you've worked with VR tracked controllers.
-We'll be including IMU/accelerometer support for the Wand in a later update which will greatly improve tracking quality.
-We're drawing/rendering the entire Wand on the board for the demo app, so 1:1 tracking discrepancies are much more noticeable. In actual games, you'd most likely only use the tip of the wand, or cast a bezier curve from the tip of the wand for UI interactions, which looks more stable than what you might be experiencing.Thanks for reaching out!