FYI: World space UI stencil
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I had a problem with UI Mask components for world space cameras. I found I need to set
https://docs.unity3d.com/ScriptReference/Camera-clearStencilAfterLightingPass.html
on the head pose camera (which is then copied to left/right eye camera) to clear the stencil data left over from the deferred pass.
For now I just added this to SplitStereoCamera.cs, but there should be a way to add this automatically.
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@jgabriel Yes, I was able to use this workaround, and the world space UI works fine now.
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Excellent feedback, I'm going to file a bug ticket for this so our team can work on this. To confirm, you were able to use this workaround and you're not blocked correct?