nauseating full screen jitter in Marbles demo
-
Anyone else having this issue or know a fix?
In animation in the Marbles demo there is sometimes jitter/lag, through maybe 50% of the level. The issue seems to be related to times when there is something difficult to render, because it's a reproducible issue in specific locations, and it happens quite often. It might just be a severe drop in framerate to < 24fps. Unfortunately, I find this has a negative effect on my constitution for more than a few seconds of gameplay, giving rise to immediate nausea. I'm not someone to usually get sick while playing games, be they computer FPSs or Oculus VR, for example.
Since this is the flagship demo then I assume I can't run tilt5 very well, but I don't know why since my hardware seems okay.
I took a look at the recommended system requirements for running the Tilt5 and don't find an obvious mismatch with what I have. Are there maybe some configuration settings anyone can suggest to mitigate this effect? Or what might be a solution?
My computer is a ThinkPad P1Gen2, 8 core i9-9880H CPU @ 2.30GHz with an Nvidia Quadro T2000, fully updated Windows 10 with relatively recent video drivers.
I emailed tilt5 support a couple weeks ago but I assume they're swamped with emails since I haven't heard back.
-
Hi @grumbly , that's definitely not expected behavior given your computer's CPU and GPU—those are more than enough to drive the glasses. One place we do sometimes see issues is with buggy USB controllers, which unfortunately vary somewhat across vendors. I don't know if that specific Lenovo model was affected, but there were a number of Lenovo machines released in the 2017-2019 period that needed a firmware upgrade for USB to work reliably.
It might be worth checking if there are any firmware updates available for your machine from the vendor. If there are, I'd try upgrading that, and also upgrading to our latest driver release, and then see if you're still seeing the issue.