Can you help me with my project?



  • Hi,

    I´m a student from Germany and I'm trying to design an cube-installation. I made an cube with reflective foil and want it to look like an icecube which could be viewed from all sides. But when I turn my head or change my positon, the whole screen is moving much more than I moved my glasses. So I guess there must be a multiplier somewhere in the code, that I couldn't find. Or do you have an idea how I could find a solution? Thank you all in advance!

    Installation:
    idea.jpg

    Problem:
    bad.png

    Cube from the right perspective:
    good.png


  • Tilt Five

    Hi @Cubeproject, it looks like you currently have the raised portion of the XE board at a 90° angle. However, the raised portion of the XE board needs to be at a 45° angle, which is what it will be when using the kickstands that come with the board in the correct configuration. If you're not using that angle, the glasses pose will be incorrect.

    I checked with our hardware team for a more detailed description: "When the kickstands are in the correct configuration there is a slightly debossed t5 logo visible on the back panel, facing away from the game board."

    Once that's resolved, you should see improved correspondence between positions between the game world and the real world. Be advised that the correspondence isn't 100%, and you may see a measurable offset as you move your head around. Some of is due to tradeoffs being made that keep the tracking more responsive for games, and improving the overall experience is something we're regularly working on, so this should improve over time.

    EDIT: Here are some photos showing how the kickstands should be configured:

    45 degree.png

    kickstand placement.jpg

    t5 logo.jpg

    Also see: XE Game Board Setup


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